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Warlord Longhouse Project

This is an ongoing project that I have recently taken up with. I have always liked the idea of building a setting based around a medieval warlord. This scene is intended to show the riches of this character's narrative. The idea of adding in a large variety of treasures and miscellaneous is an ongoing process, but my intention for this concept is to make a fully functional indoor scene.

Throughout this project, I plan to show the defining development stages of this scene, from asset building, modular kits, making textures, baking, and the final stages into ue4.

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Longhouse Interior Graybox Shot 1

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